General Rules
 - All protective gear must be worn at all times on the battlefield. Eye/face protection is required to play.
 - Make sure you know who you're shooting at. Depending on the situation, you can shoot your teammate out of the game.
 - If game official is present, any player attempting to shoot him/her may be asked to return to spawn or to leave the playing area.
 - All weapons are inspected and tested before combat to ensure safety.
 - Anything broken during combat is the owner's/user's responsibility.
 - The team/field is not responsible for any injury you sustain during combat. (waivers must be signed and turned in before entering the combat)
 - All equipment must be presented for inspection by the squad leader before combat. Any equipment given the 'ok' by the squad leader is usable on the field of battle. This includes but is not limited to; distraction devices, grenades, launchers, RC vehicles, small engine vehicles, ect.


Taking Hits

 - When hit a player must call out that he is hit and put his hand in the air while remaining in place.
 - Make sure that the person who hit you and those around you know that you are hit so you are not shot again.
 - Hit players are allowed to leave the area and wait for a medic elsewhere if they are caught or about to be caught in a crossfire.
 - Hit players are not allowed to speak to or help remaining alive players as dead men cannot talk.
 - When in close combat a person may ask another to take a hit to avoid injury.
 - A medic may get a hit player back into the game by either applying a white bandage or by a 10-count depending on gametype.
 

Gametypes:

HQ/CQC/Base Defense
2 teams (attackers/defenders)
Defending team holds the fort while attacking team attempts to capture it.
30 minute time limit
Hit defenders have a chosen medic available. If medic is hit, he is out. Each player has 1 life, 2 if medic is available.
Hit attackers must return to the respawn point.

War
2-3 teams (colored tags)
Teams battle to control key points on the battlefield.
1-2 hour time limit (depending on player count)
Medic option, respawn option, and live count all depend on situation and may change on a game-by-game basis.

 
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